Essays / 01
Designing an economy begins as anthropology before it becomes engineering
Designing an economy looks like an engineering problem. Building one inside a virtual world taught me that it begins somewhere else: with people.
v1.0 · August 2026
Most people will never be asked to design an economy.
That responsibility usually belongs to governments, central banks, or the founders of large online platforms.
I certainly didn't expect it to become part of my job.
Yet helping build a blockchain-based virtual world forced me to confront exactly that question.
Richard Feynman once wrote:
“What I cannot create, I do not understand.”
Designing a virtual economy transformed “the economy” from an abstract subject into an engineering problem.
At first, I thought I was building software.
Then I realized I was building incentives.
Eventually I realized I was building an economy.
Those are three very different problems.
Creating a token is not creating an economy
Let's imagine you decide to create your own currency.
You call it Orange Token ($ORNG) and issue ten million units.
Now what?
You're sitting on ten million tokens that nobody wants.
Deploying an ERC-20 contract is relatively straightforward.
Creating an economy is not.
Before participating in this project, I imagined economies primarily as currencies, prices, and markets. Designing one forced me to spend much less time thinking about tokens than about human relationships. That inversion surprised me.
Creating the token turned out to be the easiest part. The difficult part was understanding the network of relationships in which that token could become useful.
People were already exchanging effort, reputation, favors, access, recognition, trust, and status long before any token existed.
The question was not how to invent economic activity.
It was how to understand the activity that was already taking place.
From engineering to observation
That experience gradually changed the nature of the problem I believed I was solving.
At first, it looked like a software engineering problem.
Then it became an incentive design problem.
Eventually, it became an observational problem.
Before deciding what to build, I first had to understand how people were already coordinating.
How did they relate to one another?
Were they already trading informally?
Were they gifting things?
Did they exchange favors?
Status?
Access?
Digital goods?
Recognition?
Where did friction appear?
Which transactions already existed but lacked an efficient medium?
Only after those patterns became legible did engineering become useful.
Designing an economy, at least in this context, began less like monetary engineering and more like careful observation.
Technology came later.
A token is not an economy.
It is one mechanism through which an already existing network of relationships coordinates exchange.
Without participants, there is no economy.
Without exchanges, there is nothing to facilitate.
Without trust, incentives, or shared purpose, there is little reason for the token to exist at all.
Start from what people already do
Suppose the project already has a community.
Perhaps it is a game.
Perhaps an online forum.
Perhaps a remote company.
Now the challenge changes.
Rather than inventing behavior from scratch, the task becomes observing what people already do and asking where a token could improve an existing interaction.
The strongest basis for participation is rarely an entirely new behavior invented by the designer.
It is usually a behavior that already exists and becomes easier, clearer, or more rewarding through better coordination.
Why would anyone want to participate in this economy in the first place?
People enter economies for many different reasons.
Some speculate on future value.
Some believe in the underlying technology.
Some trust the people building it.
Some simply want to belong to a community.
Others value access, reputation, identity, or participation itself.
The same is true outside virtual worlds.
When a digital nomad decides to move to another country, they are not only choosing a city.
They are choosing an economy.
They may be attracted by a stable currency, stronger institutions, better salaries, lower taxes, greater safety, or a culture that aligns with how they want to live.
Entering a new economy is rarely about money alone.
It is about deciding that the broader system is one worth participating in.
Virtual economies face the same question.
Why should someone join the $ORNG economy?
Why would anyone stay?
But joining is only half the challenge.
Healthy economies also require people to stay.
To contribute.
To continue participating.
Often, that means holding the token rather than immediately selling it.
Which leads to another question.
What makes someone hold a token?
The answer is unlikely to be found in the token itself.
It is probably found in the relationships, incentives, opportunities, and shared future that the token represents.
That, more than the technology, became the real design challenge.